05-03-26
Crafting Queue Lua Script
Automate crafting in your game with a Rebind Lua script. This script allows you to queue up recipes, set a delay, and even pause or cancel the process using hardware input.
rebindlua scriptcraftingqueueautomationhardware inputscript
Question
Crafting queue: execute recipe N times with delay
Rebind AI
luau
-- rebind: name=Crafting Queue
local cfg = UI.Schema({
trigger = UI.Keybind("F9", { label = "Start Crafting" }),
recipe_key = UI.Keybind("R", { label = "Recipe Key" }),
quantity = UI.Slider(10, { min = 1, max = 100, label = "Quantity" }),
delay_ms = UI.Slider(500, { min = 100, max = 5000, suffix = "ms", label = "Delay Between Recipes" }),
stop_key = UI.Keybind("Escape", { label = "Stop" }),
})
local craftTask = nil
function OnDown(key)
if key == cfg.trigger then
craftTask = Run(function()
for i = 1, cfg.quantity do
if not Input.IsDown("LCtrl") then
HID.Press(cfg.recipe_key)
Sleep(cfg.delay_ms)
else
Log.Info("Crafting paused at recipe " .. i)
break
end
end
UI.Notify("Crafting complete!", "success")
Log.Info("Crafted " .. cfg.quantity .. " recipes")
end)
UI.Notify("Crafting started", "info")
return false
end
if key == cfg.stop_key and craftTask and craftTask:IsRunning() then
craftTask:Cancel()
UI.Notify("Crafting cancelled", "warning")
return false
end
return true
end
function OnStop()
if craftTask and craftTask:IsRunning() then
craftTask:Cancel()
end
end
function OnBlur()
if craftTask and craftTask:IsRunning() then
craftTask:Cancel()
end
endHow it works:
- UI Config — Set the recipe key, quantity, and delay between crafts
- Crafting Loop — Press F9 to start. The script loops N times, pressing the recipe key and waiting for the configured delay
- Pause Control — Hold Ctrl while crafting to pause the queue gracefully
- Stop — Press Escape to cancel immediately
- Cleanup — Automatically stops the loop when you switch windows or close the script
The delay is per-recipe, so with quantity=10 and delay=500ms, the full run takes ~5 seconds. Adjust the delay to match your game's crafting animation timing.
Learn more: