An in-game CoD meta panel for Rebind. It reads CODMunity's public meta pages, each weapon's public loadout page, and the public weapon database, then shows the live ranked list without taking focus away from the game.
Version 1.3.6 is the "power pack" build: saved builds, setup tools, history, themes, live HUD controls, and a full compare workflow.
Core
- Games: Warzone (MW4-inclusive live ranking), MW4 multiplayer, Warzone Ranked, and BO7 from the Game selector.
- Full build picker (F6): every build on the page, with playstyle, rating,
code, and slot-labelled attachments. Builds show
PIN,FAV, and!markers for pinned, favorited, and validation-flagged builds. - Search palette (F2): fuzzy search over the 451-entry CODMunity weapon database. Results are prioritised for the current game; Search scope can restrict them to the selected game. Weapons outside the current ranked list load on demand.
- Favorites and recent: favorite weapons with F5; the View option switches between meta, favorites, and recent.
- Filter and sort: filter by AR, SMG, sniper, LMG, shotgun, or pistol; sort by meta rank, pick rate, or name.
- Copy: build code with F9, full loadout with F10, or use the copy-format menu for code-only, short, Discord, and CSV output. Copied text omits the source credit; attribution stays here.
- Cache age: the menu subtitle and detail footer show the last update time.
- Weekly changes: new entries, drops, rank moves, tier moves, and pick-rate moves.
- Weekly history: the last eight weekly snapshots are kept; Extras > Meta history shows the top three for each week, and the detail panel shows a rank-history line.
- Watchlist alerts: on refresh, favorite weapons that drop or change tier produce a watchlist toast.
Compare
- F4 opens an opponent picker for the last selected weapon.
- F6 opens compare actions:
- copy A or B full loadout
- copy A or B build code
- switch A or B build
- copy an A+B summary
- change opponent
- close
- F9 copies A's full loadout; F10 copies B's full loadout while a comparison is open.
- Esc closes the comparison; F8 returns to the meta menu.
- Build duel (Extras) compares two builds of the same weapon.
- Top 3 compare (Extras) shows a compact A/B/C code-and-TTK overview.
Saved setup and extras
Press F11 for the Extras hub:
- Help / hotkeys
- Meta history
- Build duel
- Loadout plan (primary / secondary / backup, copy all three codes)
- Clipboard history (last six copies)
- Favorite builds
- Pin current build / clear pin
- Favorite current build
- Tags (Meta, Tested, Ranked, Fun, Laser, Off-meta)
- Why this build? (metadata-derived rating, validation, history, alternatives)
- Random meta pick
- Copy formats
- Export setup / Import setup
- Top 3 compare
Pinned builds become the default for that weapon. Favorite builds, tags, plans,
pins, favorites, recents, and clipboard history are stored in user_state.json.
Export/import writes meta_overlay_setup.json.
Detail panel
Shows the current build, pinned marker, tags, slot-labelled attachments, build code, TTK, rank history, alternatives, and a warning if the build has fewer than five attachments, duplicate slots, or no code.
Hotkeys
| Key | Action |
|---|---|
| F1 | Help / hotkeys |
| F2 | Search the weapon database |
| F3 | Toggle the top-3 HUD |
| F4 | Pick or change the comparison opponent |
| F5 | Add or remove the selected weapon from favorites |
| F6 | Build picker; during compare, compare actions |
| F7 | Force a refresh |
| F8 | Open or close the meta menu |
| Ctrl+Alt+Shift+F8 | Fallback open shortcut when a game consumes F8 |
| F9 | Copy the selected build code; during compare, copy A full loadout |
| F10 | Copy the full loadout; during compare, copy B full loadout |
| F11 | Extras menu |
| Up / Down | Move through a menu or search results |
| Enter / 1-9 | Select an item |
| Escape | Close the current menu, search, help, or comparison |
Hotkeys are global in this build; per-game key profiles are not included yet. All hotkeys can be changed in Options.
Options
- Game, View, Category, Sort
- Theme: default, contrast, mono
- HUD style: full, compact, codes, off
- HUD position: any corner
- HUD size: small, normal, large
- Search scope: all weapons or current game
Games and data coverage
- Warzone: the 20-weapon MW4-inclusive live ranking from
codmunity.gg/warzone; Menu view = all covers the 37 MW4 database weapons. - MW4: the 10-weapon Modern Warfare 4 multiplayer weekly report; all covers the same 37 MW4 database weapons.
- Warzone Ranked / BO7: the mode-specific top 10 and correct build codes/attachments are shown. CODMunity's weapon FAQ still labels its tier and pick-rate answers as Warzone, so those modes show rank, build, and rating instead of a misleading mode tier.
Warzone and MW4 ship with prebuilt caches. Warzone Ranked and BO7 build their
cache on the first switch. Attachment slot labels come from the page; older
caches with only names infer the slot from the name so comparison does not fall
back to repeated ATT labels.
First run and data flow
A Warzone refresh makes one request for /warzone plus one for each of its 20
ranked weapon pages. An MW4 refresh makes one request for the weekly index, one
for the report, plus one for each of its 10 ranked weapon pages. When the search
index is stale, one request for the public weapon database follows. A successful
refresh writes the appropriate cache file next to
main.luau. Refreshes use the public pages, not codmunity.gg/api/, which their
robots.txt disallows.
Files:
meta_cache.json- Warzonemeta_cache_mw4.json- MW4meta_cache_wz_ranked.json- Warzone Ranked (created on first switch)meta_cache_bo7.json- BO7 (created on first switch)weapon_index.json- searchable weapon databaseweapon_catalog.luau- bundled fallback catalogue for the live weapon rosteruser_state.json- favorites, recents, pins, tags, plan, HUD preference, clipboard history, search historymeta_overlay_setup.json- optional export/import file
Limits
- Borderless or windowed fullscreen is required. Exclusive fullscreen hides Rebind overlays.
- The overlay is keyboard-driven and click-through. It cannot render weapon images or HTML.
- Build codes are copied as text; they are not pasted into the game.
- There is no game auto-detection, loadout-screen scanning, AI image recognition, OBS/HTML overlay, or phone/remote view in this build.
- Free-text build notes are not included; tags cover quick labeling.
- Hotkeys are global; per-game hotkey profiles are not included.
Patch notes
1.3.6
- Warzone now maps to the live
/warzoneMW4-inclusive ranking (20 weapons) instead of the older BO7 weekly report. - MW4 remains the Modern Warfare 4 multiplayer weekly report.
- Warzone's database scope is now MW4-only: all shows 37 MW4 weapons, not 300 mixed BO7/MW2/MW3/MW2019 entries.
- Added the missing MW4 roster entries, including Mosin-Nagant, SANG 9mm, WZ.55 Striga, Axion, Warlord, Astaroth .57, APOC-338, and Mojave .357.
- The weapon index now reads CODMunity's embedded roster, stores categories, and
carries 451 current entries plus a 451-entry
weapon_catalog.luaufallback. - Long menus paginate at 24 rows, fixing the Warzone all overlay height crash.
- HUD position, size, and style now apply live; size scales the full panel.
1.3.3
- Attachments now come from the rendered build panels, so every build matches the weapon page exactly: correct slots, unlock levels, and the site's own buff/nerf stat lines with proper colors.
- Build labels are bound via aria-controls; Multiplayer and DMZ builds no longer get mixed together.
- DMZ/Warzone builds are excluded for MW4 per the game's build-group config.
- Cache version 3: old cached data is auto-refreshed, and favorites refetch fresh instead of showing saved snapshots.
- Fixed a crash in the attachment-stat parser (missing second return value) and raised the build extraction cap from 12 to 40.
Data and attribution
Meta data and build codes come from CODMunity. This is an unofficial companion and is not affiliated with CODMunity or Call of Duty. Keep refreshes reasonable, credit the source, and ask CODMunity before redistributing their data in a public listing.
Requirements
- Rebind 3.9.0 or newer
- Network permission for
codmunity.gg - Clipboard write permission
The script does not read game memory, inject into the game, or modify game files.



